Elite Dangerous - Patchlog 1.6

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    EliteDangerous_FireLogo_sm.png


    Client Changes
    - Make sure that station doors do not kill players in stations
    - Stability fix for memory allocation on textures
    - Prevent recycling of the mission list so the same mission cannot be taken over and over again
    - Fix for matchmaking in private groups
    - Add more telemetry to continue investigation on why some resourses don't load on some machines
    - Add more telemetry for player collisions
    - Some mission text fixes


    Server Changes
    - Memory optimisations for scenario handling
    - Improvements to space station news generated from background simulation events
    - No longer treat commodities as prohibited in the system map or on trade route data for space stations that have temporarily declared them legal
    - Fix a bug that sometimes prevented a starsystem's government type and major faction allegiance changing
    - System change queues no longer stall
    - Fixed issue with influence from a faction from a different system not being applied to the correct system
    - Added a safety net so that permits awarded on faction ranks (Imperial and Federal) will be forcibly added at the rank above if the player hasn't been able to access the mission for whatever reason

    Freilich ist unklar, was der leichteste Superpartner ist: das Photino, Wino, Zino oder Higgsino oder aber ein Gemisch verschiedener Partikel namens Chargino (aus Winos und geladenen Higgsinos) oder Neutralino (aus einem Photino, einem Zino und zwei elektrisch neutralen Higgsinos)