Posts by JAGD_Moto

    Moin,


    Nach langer Pause muss ich mir das mal wieder angucken was sich so seit 2014 geändert hat.


    Und mal sehen wie es mit Spielerzahlen in der Primetime aussieht, vill ist es ja was, die alten Zeiten wieder etwas aufleben zu lassen.


    Arma 3 gibt ja kaum noch ne wk2 mod der aktiv ist, Hell let loose oder squad 44 ist jetzt auch nicht mehr so der bringer, Enlisted naja und die Extraktion shooter wie Tarkov oder Arena Breakout infinite ist auch schon abgedroschen nach ne paar hundert Stunden.


    Shadow Empire/ Combat Mission : Final Blitzkrieg und War in the East 2 sind so als Lückenfüller noch ok, Dayz geht auch noch und Arma Reforger ist jetzt auch durch bei mir, man kann ja auch nicht alles Spielen auf einmal :)


    Mal sehen was noch so kommt :)


    Viel Erfolg euch.

    Haben euch nun die Russenhacker erwischt? Da hilft nur Whitelisten und Werbung machen + Ts3 channels und Öff.Forum für die Whitelist-Leute. Dann ist der server innerhaln von 2 Wochen wieder voll.

    Doch nicht ganz , sind oben eingestiegen und haben mich zuerst gefunden ,danach sind sie ein tiefer und haben eine zwischenwand gespenkt wo die 2 kisten stehen. sonnst alles noch da.

    hab nahe der base (ca. 800m) weg 3 man in einer gruppe umgelegt. die waren an der kleinen hütte an den steinen. die hatten bloß 2 bolt action und bisle muni , also nichts brauchbares.


    @Greni kann von mo-fr nur nach der arbeit am pc sitzen. Wenn ich harzer / Rentner wäre dann wären alle kisten schon voll.

    Early Access-Spiel /// release 11.06.14




    Gettysburg%20(11).jpg?format=1000w



    http://www.youtube.com/watch?v=WfVo0eUWtbM


    http://www.youtube.com/watch?v=WfVo0eUWtbMhttp://www.youtube.com/watch?v=WfVo0eUWtbM


    http://www.youtube.com/watch?v=WfVo0eUWtbMUltimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game will feature the most accurately created map, detailed order of battle, complex morale, innovative control mechanics and smart AI. You will have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!


    Game Features Detailed Map of Gettysburg Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.


    Historically Accurate Forces and Leaders Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes will range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between. All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and will also appear in after action battle reports to help you monitor battle progress.


    Smart AI Commanders Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.


    Easy Controls & Unit Self-Awareness Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.


    Advanced Line of Sight Elevation and obstructions will affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.


    Numerous Tactical Factors In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but will need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue


    Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions will affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there. By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.


    These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.


    Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.



    Hab es mal angespielt und macht doch sehr spass, sieht in erster Linie erstmal sehr Arcade-Lastig aus aber im Spielverlauf doch mehr Simulation.

    Moin, also es wird der server so wie er jetzt ist gesichert, dann wird der resettet um ca. 21,00 uhr , danach wird Deathmatch gespielt und wenn alles vorbei ist wird die davor gesicherte Welt wieder aufgespielt.


    So hab ich das gestern mitbekommen.


    Mfg