Patch 1.04 is da

  • Ein eher kleiner Patch, aber ein Patch:


    - If a station somehow loses it's parent then move it to another body so players at that station can load
    - Prevent inconsistencies between client and server in which parts of a sector are and are not occupied
    - Some fixes to meta-data that were being disguised by an issue with inconsistent generation
    - When deciding if we should go hostile to a faction we just shot, consider whether the target has a local bounty rather than a bounty with their own faction. Prevent people being attacked by the police after attack nearby wanted targets
    - Fix only the first consequence being applied to the universe state when completing a mission
    - Set killer before we do ship death - fixes problem with players not getting bounties or reputation when they kill other players by breaking critical modules
    - Reduce likelihood of server disconnects from stellar forge server queries
    - Fix mouse control if galaxy map opened with key binding when in outfitting
    - Updated exoplanets Kepler 438 b and 442 b
    - Add produced by and consumbed by information to all trade goods (except rares)
    - Telemetry added to try and figure out why some machines are failing to load resource files
    - Remove the terraforming data for Pareco system causing an assert
    - Fix packet loss statistics
    - Use the correct absolute magnitude in bolometric luminosity calculations
    - Various text fixes


    There are some online changes as well which Andy will post in his update, but one change is worth mentioning here - there should be an improvement in matchmaking that should mean you are more likely to see other players if they are in the same region as you.