Wie bekommt man Einheiten an bestimmte Plätze in das jeweilige Fahrzeug ?
Je nach Fahrzeug kann es wie folgt über die Init Zeile der Einheit durchgeführt, z.B. in einem Heli :
- This moveindriver heli; // Pilot
- This moveincargo [heli,0]; // Feste Position im Heli
- This moveincargo heli; // ohne feste Zuweisung
- This moveingunner heli; // Schütze
Im Chinook sieht es umfangreicher und folgender Maßen aus:
Code
- Rear Gunner
- this moveInGunner heli
- this moveInTurret [heli ,[2]]
- this moveInCargo [heli, 12] this moveInCargo [heli, 20]
- this moveInCargo [heli, 11] this moveInCargo [heli, 13]
- this moveInCargo [heli, 10] this moveInCargo [heli, 14]
- this moveInCargo [heli, 9] this moveInCargo [heli, 15]
- this moveInCargo [heli, 8] this moveInCargo [heli, 16]
- this moveInCargo [heli, 7] this moveInCargo [heli, 17]
- this moveInCargo [heli, 6] this moveInCargo [heli, 18]
- this moveInCargo [heli, 5] this moveInCargo [heli, 19]
- this moveInCargo [heli, 4] this moveInCargo [heli, 21]
- this moveInCargo [heli, 3] this moveInCargo [heli, 22]
- this moveInCargo [heli, 2] this moveInCargo [heli, 23]
- this moveInCargo [heli, 1] Unusable Seat :(
- Door Gunner Door Gunner
- this moveInTurret [heli ,[1]] this moveInTurret [heli ,[0]]
- Pilot Co-Pilot/Cargo
- this moveInDriver heli this moveInCargo [heli, 0]